Resume

Updated August 2026 — Available for roles in XR & AI Product Development and User Experience Research.

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Jeff Breugelmans, PhD

XR & AI Product Leadership · Human-Centered Design

Los Angeles, CA
hi@jeffxr.com·jeffxr.com·linkedin.com/in/jbreugelmans
jeffxr.com/chat — ask my AI agent about my work

Human Factors PhD who ships products that engage, enable, and empower. 10+ years turning technical knowledge and applied research into XR and AI systems. Published spatial computing solutions for the HoloLens and Meta Quest, peer-reviewed research at Microsoft, and local LLM agents running on owned hardware. Now building for the next wave of ambient computing using AI smart glasses. Equally credible in a research lab, a code environment, or a stakeholder meeting.

Core Skills

Research & Development (R&D): Human-Centered Design · Embodied & Multimodal Interaction Design · Inclusive and Adaptive Design · Design of Experiments · Qualitative & Quantitative Research · Lab & Field Experiments · System Usability Testing (SUS) · Heuristic Evaluation · Statistical Analysis · Rapid Prototyping
Mixed Reality (XR): Spatial Computing (Microsoft HoloLens, Meta Quest, XREAL Project Aura, smart glasses) · Azure Kinect · Unity · Godot · Android Studio · ShapesXR · Multiuser Networking · OpenCV · OpenGL · WebXR · Generative 3D (Tripo3D, Marble) · 3D CAD & Real-Time Rendering (SketchUp, Twinmotion)
Artificial Intelligence (AI): Human-AI Interaction · LLM Agents · Prompt Engineering · Retrieval-Augmented Generation · Local LLM Inference (Ollama) · Guardrails & AI Governance · Human-in-the-Loop Systems · Agentic Workflows · MCP Servers & APIs · Parallel Computing · Python, C++, CUDA, NCCL
Sensing & Simulation: Eye & Hand Tracking · Body Tracking · 6-DOF Tracking · Sensor Fusion · Biosensors · Computer Vision · Projection Mapping · Photonics · 3D Printing · Voice Interfaces · Wearables & Smart Rings · Driving Simulators & Driver Assistance (ADAS)
Product Strategy: Voice of Customer (VOC) · Personas & Wireframes · Competitive Analysis · Feasibility Assessment · POC / MVP / ODP Definition · KPIs
Leadership: Product Roadmap Ownership · Interdisciplinary Team Management · Agile Delivery · Stakeholder & Investor Alignment · Technical Writing & Public Speaking

Experience

AfterNow
Co-Founder & Head of ProductDec 2020 – Present
  • Pivoted the company through the pandemic from an internal AR utility to a commercial XR platform; owned the call, the roadmap and the design direction.
  • Shipped AfterNow Prez from a single codebase to Microsoft Store (HoloLens), Meta App Lab (Quest), as well as desktop and mobile — 1,500+ acquisitions.
  • Designed a codeless authoring model and networking layer, to democratize the building and hosting of immersive presentations for non-technical users.
  • Led a globally distributed team of 10 software engineers and 3D artists through the shift from flat UI conventions to embodied spatial interaction.
  • Instituted dogfooding and structured UX studies with early adopters, to ensure the release scope followed validated behavior rather than internal assumption.
  • Demonstrated end-to-end immersive content creation in under five minutes: web upload, timeline management, in-headset asset placement, and live test.
  • Adopting latest trends in AI and everyday wearable smart glasses: published an Even Realities G2 deep dive (custom AI proxies, Terminal Mode); 10K+ views.
Spatial User Experience DesignerFeb 2020 – Dec 2020
  • Designed storyboards and 3D assets for immersive presentations; learned about optical passthrough for AR headsets, including lighting, materials, and shaders.
  • Prototyped interactions and user interface designs for HoloLens and Quest: designed universal control schemes to work for both hand tracking and controllers.
  • Authored a Spatial OS white paper; a seven-layer stack covering: agency, interaction, interface, application, operating system, hardware, and the AR cloud.
Microsoft · Applied Systems R&D Consultant (contract via AfterNow)
Jul 2021 – Jun 2025
  • Led optical computing research at Microsoft Cloud Operations + Innovation attacking the von Neumann bottleneck in AI clusters using photonic computing.
  • Applied systems thinking and designed the approach end-to-end; taking the project through POC and MVP using only COTS hardware (CUDA, NCCL, C++).
  • Demonstrated high-speed error-free photonic computing, targeting data center energy-efficiency; paper accepted in principle at Nature Communications.
  • Consulted Microsoft Research on Project Malta, targeting equity and inclusion in hybrid meetings. Authored a 4D framework mapping 48 hybrid configurations: (X) Embodiment, (Y) Space ownership, and (Z) Interface type, against (Node Color) implementation feasibility; built in ShapesXR, presented in VR using Prez.
  • Built an AR hardware-training system from concept to on-site deployment, using Azure Kinect for body tracking, projection mapping, and 3D-printed components; enabling technicians to rehearse server repairs without risk of bodily injury or equipment damage. Validated with technicians and managers.
UXS Design · Founder
Jan 2017 – Present
  • Designed and published two productivity apps for Even Realities smart glasses: HUDs that deliver information to enrich daily life, not distract from it.
  • Built JB Proxie, a retrieval-augmented generation (RAG) agent with clear guardrails, ready to answer questions about my experience and design philosophy; Qwen3.6 35B on Ollama + FastAPI, self-hosted on an NVIDIA DGX Spark; self-critical, it flags knowledge gaps by messaging me for human-in-the-loop updates.
  • Delivered VR walkthroughs and 3D renders that turned skepticism into sign-off for clients including Hauser & Wirth, Great Wolf Resorts, Ellen Digital Ventures.
  • Conducted R&D on pediatric rehabilitation technology for hospital playground; extending doctoral work on accessible design and adaptive multimodal interfaces.
Second Studio · VP of Product
Sep 2016 – Jan 2020
  • Built an enterprise SaaS product for Git-style collaborative design in VR from zero to one; prototyped interaction schemes and UI elements directly in Unity.
  • Proved the working product by demoing live remote collaboration between Los Angeles and San Francisco for the HTC Vive X Accelerator program.
  • Authored the multiuser roles and permissions framework (2017) that anticipated the creator/observer models that VR collaboration tools shipped years later.

Education

Northeastern University
PhD, Industrial Engineering (Human Factors) · 2014

Award-winning dissertation on rehabilitation technology: multimodal adaptive interface combining eye- and hand-tracking, demonstrated utility and usability in IRB-supervised trials with arthritis patients. Helped secure $400K NSF grant.

Eindhoven University of Technology
MSc, Human-Technology Interaction · 2011

Studied psychology and brain plasticity using the Rubber Hand Illusion; Thesis: Antecedents of System Trust: The Influence of Competence and Shared Values.

Honors, Awards & Publications

  • Finalist, Android XR Hackathon for XREAL Project Aura at AWE USA 2026.
  • Winner, 2020 Oculus Launch Pad Grant: 1 out of 10 teams in $250K pool; Selected for Oculus Start and special feature on the Meta Developer blog.
  • First place, Northeastern RISE:2012 Interdisciplinary research, plus the Excellence in Research special award which came with a $1,000 grant.
  • Featured in The Boston Globe and NEU's $1.4B Empower funding campaign.
  • 7 peer-reviewed publications, incl. various conferences, the International Journal of Human-Computer Studies, Intelligent Data Analysis, and accepted in principle at Nature Communications.Google Scholar

62 Google Scholar citations across 7 conference and journal publications. Additional publications pending.
2 theses: MSc and PhD · Winner of NSF Grant, Oculus Grant, and NEU's ‘Excellence in Research’ and ‘Interdisciplinary Research’ Awards

Want to learn more, or discuss an opportunity to work together?

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The Wheel of Human-Centered Design

The Wheel of Human-Centered Design maps the skills, methods, and mindsets that guide my practice across the pillars of Management, Strategy, Research, and Development. It follows my Who, Why, How, and What methodology, to prioritize the user first and foremost. Click here to download a copy of my WHCD.